Quick variation

In one of my last post I described how to make a quick rendering using a mixed technique of photographique collage and 3D . A few days after I was asked to do a variation of the original project without the elevator. This is of course only post production work. I softened it a bit more than the previous version.

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I hope you like it as well.

 

Making an archviz in about a week

Well  I worked recently with a swiss architecture office for housing competition in Geneva. In this kind of work time and dead lines are essential. One has to keep up with the various changes made along the design process by the architect team and I mean untill the last possible moment. Some pre viz are used to correct the original design until the final design. Different points of views are tested as well as different lightings. Of course one picture does not show the entire project, especially in this case… So we came to choose this point of view. First I would like to show you the picture fresh from rendering.

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Using the material and object maps generated from Maxwell render one can easily tweak the picture and get ready for post production.

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I always try to keep the last day free from other tasks and concentrate on the post production which in this case is all the environement like trees, grass, people and so on. I prefer to work on them in post production rather than in 3D in order to make the calculation faster and to keep a certain freedom in the composition.

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At this point one decided to change the composition a bit by adding some new cherry trees, moving some people and leaving the left side of the picture open taking the tree away.

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That was much better. Still in order to harmonize with the black and white architectural drawings, we decided to try a color mix leaving only the trees wtih a bit of color… Here is the final picture.

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Quick Job.

There is something that I really like to practice. Something between collage, retouche and a bit of 3D. One of my clients wanted me to produce a quick raw image to explain his intention and its visual impact for a shopping mall project. Of course you have no time to construct the whole place in 3D with all its necessary lightning and details. To start the work I have a photo and a plan showing where the new elements would be.

SONY DSC

First I made a quick copy of the original jpg, saved it in Maxwell as an HDRI and used it as a light source and a background image. Then, I positioned my camera to fit the new escalator in my scene like this…Capture d’écran 2013-03-07 à 17.19.42

The rendering is then extracted from its background, placed in the original image and edited with some new elements like logos, people ect… and here you get the result, a 3D graphic mix made in two days of work.SONY DSC

It has a different flair than pure CG work which had taken a week or so but still makes a nice illustration.

Playing with an iconique seat from Konstantin Grcic

Working on CG visuals for interior architecture lead me to discover a very large amount of furnitures . Some of them were specific request from my clients, some of them just happened to sort of pop out for my eyes.  This one got all my attention at once. Well I could not say only because of its elegance or esthetic qualities, but because of the fact that it is at the same time a space, an architecture, and a furniture. Of course I just wanted to explore it and play a bit with it like one does with a virtual object and a virtual camera… So what happens when one take a look from the inside ?

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